

There’s no life regeneration, so you have to seek out specific plants in the wild to fill a “medicine” bar in order to heal you on the fly without using up consumable health potions. This would be all well and good, except the bar fills very slowly, requiring five-to-six plants to fill up most of the time, and the problem is that there are a bunch of other kinds of plants out there, elemental-based plants that are used to craft other potions. I spent the first half of the game running up to every plant icon I saw, only to be disappointed when half the time it wasn’t health at all.Įventually I learned that health plants, for the most part, are taller and red. So if you see taller, red flowers, that is going to be a health plant.

There are shorter red flowers which are some sort of fire root, and not health. And there’s one health plant that is short and blue in wintry areas, but for the most part, in most areas, tall and red is the ticket.

I don’t know why the damn health plants couldn’t have just had a green icon or something, but hopefully this helps your hunt a little bit. Here’s one more health tip because that’s how screwed up this system is. You would think that the game would let you regenerate health in some easier way, like every time you rested/saved at a campfire, but no.
SILENT HUNTER 5 MODS OPEN HORIZONS MANUAL
If you quicksave or manual save at a campfire, you don’t get any health back. Silent hunter 5 mods open horizon manual# I wasted a lot of plants healing myself up after a battle, but I realized I didn’t need to do this because of an oversight in the game. When you’re hurt, simply walk or fast travel to a campfire and save.
SILENT HUNTER 5 MODS OPEN HORIZONS FULL
Then hit “restart from save” in the menu, and you will spawn exactly on that spot with full health. This way, you don’t have to use any of your collected medicine plants or potions, and can save them for future battles. This is, of course, stupid, as it’s the exact same effect as if campfires simply healed you, but this is the workaround you have to use at the moment. The Game Really Opens Up With The Tinker Perk I have no idea if they’ll ever change it, but hopefully someone at Guerilla reads this and realizes how dumb it is.Ĥ. There are some obvious perks you should sink points into, like all the damage upgrades for stealth hits, critical hits and normal spear swings, but I’m telling you, the best perk in the game is the Tinker perk, the one that lets you swap in and out modifications to your weapons and armor, rather than placing them and losing them if you want to put in a new one. This allows for a huge range of build diversity in a way that just isn’t possible without the perk, as if you’re like me, you will hesitate committing permanent slots to something you might lose later. But with the Tinker perk, you can craft your build to each battle because of how often you’re able to change things. Say you’re fighting a Thunderjaw, one of the most powerful monsters in the game. Well, you can slot two Resist Shock mods into your armor, then socket your War Bow full of Freeze mods which the Thunderjaw is weak to. Silent hunter 5 mods open horizon full#.Silent hunter 5 mods open horizon skin#.Silent hunter 5 mods open horizon manual#.
